Mafia Developer Says Comparisons to Grand Theft Auto Are an ‘Internet Thing’

The Mafia franchise has faced persistent comparisons to Grand Theft Auto since the original Mafia’s 2002 release, just one year after GTA 3. More than two decades later, those comparisons resurfaced as Mafia: The Old Country approached its launch in close proximity to the highly anticipated GTA 6. Hangar 13, the developer of Mafia: The Old Country, found itself in the position of having to articulate the differences between its title and Rockstar’s behemoth franchise while managing player expectations.

The timing created a challenging marketing situation, as releasing near GTA 6 risked overshadowing The Old Country’s launch. Ultimately, Mafia: The Old Country managed to avoid direct release-window competition with GTA 6, spacing the launches sufficiently to give each game breathing room in the marketplace. This allowed Hangar 13 president Nick Baynes and the team to discuss their game’s distinct identity and positioning without the shadow of GTA 6’s release looming immediately overhead.

The developer’s need to differentiate its title reflects an ongoing industry challenge: establishing a crime-game franchise’s unique value proposition in a market where GTA remains the dominant reference point. Rather than embracing the comparison, Hangar 13 emphasized what made Mafia: The Old Country stand apart, suggesting the persistent GTA parallels are largely an “Internet thing”—a cultural perception rather than an inherent design reality. By securing separate release timing, the studio gained the opportunity to define its game on its own merits during its launch window.

Sources