Amid accusations of a post-beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard they steal enemy weapons
Mortal Shell 2, a new Soulslike RPG, has received a developer hotfix patch addressing gameplay balance issues reported during its post-beta phase. Players complained about a significant difficulty spike following the beta period, prompting accusations that the developers had intentionally increased challenge. The primary focus of the patch targets an overpowered riposte mechanic that allowed skilled players to disarm enemies and steal their weapons so effectively it fundamentally disrupted combat balance and engagement. The game has received positive reviews, with critics comparing its design philosophy to classic PC gaming titles including DOOM, Heretic, and Hexen. The rapid developer response to community feedback demonstrates the team’s commitment to post-launch support and balance tuning. This patch appears to be part of broader calibration efforts to ensure the game’s challenge level aligns with player expectations and provides engaging combat without excessive difficulty spikes.