Review: Resonance: A Plague Tale Legacy Is a Visual Feast to Cherish on Every Console

Resonance: A Plague Tale Legacy, developed by Asobo Studio and published by Focus Entertainment, has launched as a significant departure from the franchise’s established formula. Set 15-16 years before the original games, this prequel follows Sophia, a character familiar to series fans from A Plague Tale: Requiem as captain of the Rascasse.

The most striking change is the complete absence of rats, the series’ defining feature, replaced by action-focused combat mechanics that echo Tomb Raider and Assassin’s Creed rather than the stealth gameplay of previous entries. The game compensates with impressive visual fidelity delivered through Asobo’s in-house engine, earning particular praise on PlayStation 5 Pro and demonstrating some of the most striking environmental detail of the current generation.

Critical reception has proven mixed, positioning Resonance below both predecessors. The game currently holds a 79 Metacritic score (85 on OpenCritic), compared to A Plague Tale: Requiem’s 82 and Innocence’s 81. Reviewers acknowledged Asobo’s ambition and the quality of its narrative execution, with some arguing that Sophia’s character arc meaningfully enriches the franchise’s universe. However, critics noted that the removal of core mechanical and thematic elements—stealth gameplay, rat horrors, and series protagonists Amicia and Hugo—leaves the title feeling disconnected from its predecessors despite solid execution. The prequel structure itself drew mixed reactions, with questions about whether the format ultimately justified the substantial gameplay departures.

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