Mortal Shell 2 gets its first major update, adding in extra beacons, useful new items, and making riposte damage scaling actually work
Mortal Shell 2 received its first major update less than a week after launch, bringing significant improvements and new content to the Soulslike action game. The update introduces several new items that enhance player options and progression. Fragile tarstones represent a new class of tarstone items that break after losing their durability, providing temporary benefits with a durability trade-off. Glimpse stones wear down as players defeat enemies and eventually break into glimpses, offering a unique mechanic tied to combat performance. Additionally, Egon’s stone has been added, which grants players revival at the entrance—a valuable quality-of-life addition for respawning.
Beyond new items, the update expands the game’s beacon system with additional beacons, likely providing more fast-travel or checkpoint options across the game world. Notably, the developers addressed a significant gameplay issue by fixing riposte damage scaling, which had not been functioning correctly since launch. This fix ensures that the riposte mechanic—a core feature of Soulslike combat—now properly scales with player stats and equipment as intended.
The update follows a balance patch that shipped on the game’s launch day, demonstrating the developer’s commitment to post-launch support and iterative improvement. These early updates suggest an active approach to refining the game experience based on player feedback and identified issues.