The Expanse: Osiris Reborn Looks Like the Best Video Game Adaptation Ever
Owlcat Games is developing The Expanse: Osiris Reborn, a third-person shooter adaptation of James S.A. Corey’s acclaimed science fiction universe. The game was recently showcased at Gamescom 2026, where attendees played approximately 90 minutes of a mid-game level. A particularly thoughtful design choice is the complete absence of a jump mechanic—a design philosophy shared with the original Mass Effect trilogy. Rather than being a gameplay limitation, this decision reflects Owlcat Games’ commitment to adapting the source material’s lore faithfully. Most scenes in The Expanse universe occur within constrained environments such as spaceships, space stations, and lunar ports featuring variable gravity. Characters in the game wear magnetized boots to maintain traction on surfaces, making traditional jumping both physically implausible and unnecessary within the established narrative. The decision to exclude jumping exemplifies Owlcat Games’ approach to interactive adaptation: grounding mechanical design choices in established world-building logic rather than defaulting to familiar gaming conventions. This lore-consistent approach suggests The Expanse: Osiris Reborn prioritizes authentic translation of its source material into gameplay, potentially offering a genuinely faithful video game interpretation of the beloved franchise.