Onimusha: Way of the Sword has a hard mode, but it isn’t unlocked from the start

Capcom’s Onimusha: Way of the Sword addresses player concerns about difficulty with multiple difficulty settings. The game features several difficulty options designed to accommodate different skill levels, including a “Story” mode for action game beginners. According to the article, which draws from hands-on gameplay experience, the default difficulty level is well-balanced for most players, despite some concerns raised during the demo phase.

However, players seeking the ultimate challenge will need patience: the hardest difficulty mode is not immediately accessible. Instead, the most challenging difficulty must be unlocked by completing the game first, a design approach that encourages players to experience the story before tackling the hardest content. This gating mechanism means players cannot jump directly into extreme difficulty from the main menu.

The article confirms that difficulty adjustments extend beyond simple tweaks, with Story mode allowing the player character Musashi to deal increased damage. The availability of tiered difficulty options suggests Capcom has designed the game to be accessible to newcomers while still offering substantial challenge for experienced action game players. This balancing act appears to be intentional, with the developers prioritizing an appropriate difficulty curve for the general audience while reserving the hardest test for those who complete the campaign first.

Sources