The mishap-strewn warfare of Worms: Galactic Tactics gives hope it’s not just a comedy XCOM
Worms: Galactic Tactics, an upcoming turn-based tactics game from developer Absolutely Games, is joining a crowded field of franchises attempting to capture the strategic gameplay magic of XCOM. The game is scheduled to launch sometime in 2027 and represents a significant departure for the longstanding Worms series.
According to hands-on impressions from Gamescom, Worms: Galactic Tactics delivers a grid-based tactical experience with 3D graphics—a notable visual shift from the series’ traditional 2D perspective. Despite Worms’ storied history of competitive multiplayer gameplay, the developer has positioned this entry as primarily single-player focused, though full online and local multiplayer modes are planned for final release.
The tactical gaming space has become increasingly crowded in recent years, with major franchises launching XCOM-style entries across multiple properties. Star Wars, Rainbow Six, and the Warhammer 40K universe have all produced variations on the turn-based tactical formula, creating a competitive landscape where differentiation is challenging. Against this backdrop, Worms: Galactic Tactics must prove it offers more than a comedic spin on an established formula.
Early impressions suggest genuine promise, however. Developers acknowledge the project involves departing from certain established Worms conventions—referenced colloquially as ‘sacred bombsheep’—indicating willingness to reimagine core mechanics for the tactical format. Initial hands-on sessions suggest the game could transcend expectations as merely a humorous take on the genre, potentially offering strategic depth alongside its franchise’s characteristic irreverent style.