Blood of Dawnwalker’s first patch offers relief from buggy tutorials and tight-lipped NPCs, but Rebel Wolves are still working on fixes for the stuttering and shader crash problems

The Blood of Dawnwalker, Rebel Wolves’ Witcher-inspired vampire RPG, received its first post-launch patch addressing several gameplay issues. The update fixes problems with blocked quest progression, controller behavior on PC, and tutorial-related bugs. Notably, the patch enables a blacksmith NPC to craft holy swords—a feature previously unavailable—and resolves issues where the character Lunka would become disoriented during the tutorial section.

However, several technical issues remain unresolved. Rebel Wolves confirmed they are still actively working on fixes for stuttering problems, PlayStation button-mapping inconsistencies, and shader compilation crashes. These ongoing performance and compatibility issues appear to be a priority for the development team, though the patch timeline for their resolution has not been specified.

The first patch demonstrates Rebel Wolves’ commitment to addressing player feedback post-launch, though the persistence of performance-related issues suggests the game’s technical optimization may still require additional development effort.

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