Palworld publishing chief worries early access has ’lost its meaning’ as the rise of ‘hyper-casual’ gaming culture means people often don’t understand what they’re getting into

Pocketpair’s communications and publishing chief John Buckley has raised concerns that early access on Steam has “lost its meaning” due to shifting gaming culture. He notes that many players now purchase early access games and treat them as finished products, without understanding the collaborative development model that early access is designed to represent.

Buckley highlights a disconnect between the intended purpose of Steam’s early access program and player expectations. The model traditionally works as a mutually beneficial arrangement: players purchase unfinished games, provide bug reports and feedback to help shape development, while developers earn revenue to fund continued work. Games like Baldur’s Gate 3 and Palworld have demonstrated the potential of this approach.

However, the rise of casual and “hyper-casual” gaming culture has brought new audiences to gaming who may not understand that early access titles are works in progress. This has created a mismatch where players expect finished-game experiences from titles still in development, potentially leading to frustration and negative reception. Buckley’s concerns suggest that as gaming becomes more mainstream, the early access model faces a cultural challenge in communicating its actual purpose to an increasingly diverse player base.

Sources