Star Wars Zero Company Is Missing The Only Achievement I Wanted

Star Wars Zero Company, which released late last month, has quickly become one of the year’s standout titles for players seeking tactical, permadeath-driven gameplay. The game draws significant inspiration from the XCOM series, implementing a mechanics system where any allied units taken into combat can permanently die if killed in battle—with the sole exception of the main protagonist, Hawks.

In a recent playthrough, a GameSpot reviewer completed the game and expressed overall satisfaction with the narrative conclusion. However, one notable frustration tempered their enthusiasm: the absence of a specific achievement that the reviewer had expected to find. The reviewer described this missing achievement as a source of significant disappointment, noting that it represents an oversight in an otherwise well-crafted experience.

The permadeath mechanic serves as one of the game’s central design pillars, creating high-stakes tactical decisions where player choices carry permanent consequences for their squad composition. This design philosophy echoes the success of similar systems in the XCOM franchise, suggesting that the developers successfully translated that formula to the Star Wars universe. The reviewer’s frustration appears focused specifically on the missing achievement rather than the core gameplay experience, which they described positively overall.

Sources