StarCraft is back, but it’s not the RTS you remember - it’s an open-world shooter coming spring 2030

Blizzard Entertainment announced a new StarCraft game at BlizzCon 2026, marking the franchise’s first major new entry in roughly a decade. The game will be an open-world third-person shooter—a dramatic departure from the real-time strategy games the series is known for—and is scheduled to release in spring 2030.

Led by Dan Hay, who previously served as lead producer on Ubisoft’s Far Cry series, the project is described as a narrative-driven experience where players create and customize a character to guide through a definitive, story-driven campaign. The game is positioned as a “box product” with “a beginning, middle, and end”—explicitly not a live service or seasonal title. Gameplay is framed around ground-level action, with Hay describing it as a place “where every step is earned. Not from above, but down on the ground, in the mud, in the fire.”

The reveal cinematic featured encounters with the Terrans and Zerg factions, though the Protoss—one of StarCraft’s three core factions—will also feature prominently despite being absent from the trailer. Blizzard justified the early announcement by explaining that committing to a specific release date makes the project feel more tangible to fans and allows them to join the development journey, rather than announcing too close to launch as is common in the industry.

The shift in genre and perspective represents a significant reimagining of the StarCraft formula, though exact gameplay details remain limited.

Sources