Dog in the Machine reinvents the domino tactics of Into The Breach as a mecha dog show, with players teaching their hounds tricks

Dog in the Machine is a new turn-based tactics puzzler that applies the domino-effect puzzle design of Into The Breach to a mechanical dog-themed setting. Set in a futuristic mecha-city called “Future-O-Clock,” the game follows humans and their loyal mecha-dogs in a coexisting society—until the humans are exiled from the city, sparking the game’s central narrative conflict.

Gameplay emphasizes turn-based tactical encounters where players command mechanical hounds capable of learning tricks and interacting with environmental props. This builds on Into The Breach’s core puzzle mechanics while adding layers through trainable abilities and interactive objects, requiring players to chain together actions strategically across grid-based scenarios.

The game blends competitive tactics gameplay with playful canine mechanics, drawing thematic inspiration from shows like Robot Wars and Crufts to create an irreverent take on the typically serious mecha genre. The concept positions pet-training as a core gameplay pillar rather than mere flavor, distinguishing it from its tactical inspiration while maintaining the strategic puzzle-solving at its heart.

Sources