Xbox’s Fable reboot was allowed a 10-year development because the RPG series is “vital to the DNA of the platform”, developer Playground Games says
Playground Games’ Fable reboot has been afforded an unusually long and protected development cycle—approximately ten years—because the franchise is considered fundamental to Xbox’s platform identity. In an interview with The Guardian, Fable director Ralph Fulton explained that the franchise’s significance has insulated it from the studio closures and cancellations that have swept through Microsoft’s gaming division in recent years.
Fulton emphasized that Fable is “vital to the DNA of the platform” according to Xbox leadership, and argued the series deserves recognition as important to the video game industry as a whole. He noted that Fable offers “a combination of elements that simply doesn’t exist anywhere else,” positioning it as a unique contribution to gaming.
The protection afforded to Fable stands in stark contrast to Microsoft’s broader gaming strategy, which has recently included studio shutdowns and significant workforce reductions. The game has experienced multiple delays during its extended development, but its perceived importance to the Xbox brand has ensured its continuation. Playground Games, known for the successful Forza franchise, is heading the reboot as a flagship title for the platform.
Sources
- Xbox’s Fable reboot was allowed a 10-year development because the RPG series is “vital to the DNA of the platform”, developer Playground Games says
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