Control Story So Far
Control Resonant marks the latest chapter in Remedy Entertainment’s action-adventure franchise, succeeding the original Control. The game expands significantly on its predecessor, boasting the scale of Remedy’s largest production to date. Set within a zone-based semi-open-world iteration of Manhattan, Control Resonant combines fast-paced action gameplay with depth in its RPG-like combat build system.
A notable shift in the sequel’s narrative direction centers on protagonist Dylan, Jesse Faden’s brother, replacing Jesse as the playable character. While some critics have noted that Dylan’s character may not resonate as strongly as his predecessor—with comparisons suggesting Jesse felt like a friend whereas Dylan resembles a tolerated coworker—players will have the opportunity to form their own impressions upon release.
The game is substantially sized for Remedy’s portfolio, featuring an extensive array of main and side missions. Players can expect approximately 30-35 hours of gameplay when playing on standard difficulty and engaging with most, though not necessarily all, available missions. This duration represents a typical playthrough for players who pursue significant content without attempting to complete every optional objective.
Control Resonant released at 10 a.m. EDT, allowing players worldwide to begin exploring Manhattan’s twisted version across their respective time zones. The game represents a continuation of Remedy’s multiverse narrative, picking up after the events of the first installment and establishing new story threads through its expanded world.