I definitely suck at Iron Bramble’s metroidvania grappling hook platforming, but its cyber-gothic megastructure world has me hungry for more

Iron Bramble is an upcoming pixel art metroidvania from the developers of Rusted Moss. The game continues the series’ signature grappling hook-based platforming mechanics, allowing players to swing rapidly through environments, while relocating the action to a “cyber-gothic megastructure” setting.

The game’s narrative unfolds in a world where humanity’s physical bodies have perished and human souls now inhabit robotic metallic forms. Players control a story-eating demon woman navigating this transformed civilization. The premise blends science fiction and dark fantasy elements within a gothic aesthetic.

Visually, Iron Bramble emphasizes intricate pixel art design described as “crunchy” and “deep,” creating an immediately engaging visual experience. The artwork demonstrates considerable attention to detail and visual polish.

The development approach appears iterative rather than revolutionary—the team is refining the proven grappling hook platforming formula from Rusted Moss while introducing new thematic and environmental dimensions through the cyber-gothic megastructure setting and darker narrative premise.

Sources