TinyBuild revenue rises 18% to $20m during H1 2026, with 85% coming from first and second-party owned IP
TinyBuild delivered strong financial performance in the first half of 2026, reporting an 18% revenue increase to $20 million for the six-month period ending June 30. The growth was driven by robust catalogue performance and new game launches, capitalizing on both established and emerging intellectual property.
The publisher’s revenue composition reflects a strategic focus on owned IP, with 85% of gaming revenue generated from first and second-party owned titles. Notably, second-party titles increased their contribution, demonstrating TinyBuild’s success in attracting external developers while maintaining ownership stakes in their games.
A significant strength is the sustained performance of TinyBuild’s back catalogue, which accounted for 68% of gaming revenue during the period. Evergreen titles such as Hello Neighbor and Graveyard Keeper continue to generate revenue over extended periods, showcasing the enduring appeal and longevity of the company’s existing library.
CEO commentary highlighted TinyBuild’s competitive positioning, emphasizing its proven ability to attract, screen, and effectively market games from both established and newly created intellectual property. The company’s strong development pipeline positions it well for future growth.