“I always see it kind of like a triangle”: The surprising challenge of making the perfectly-sized cave in Satisfactory expansion Core Values

Coffee Stain Studios faces a significant design challenge with their upcoming Satisfactory expansion, Core Values, which fundamentally shifts the game underground. Rather than simply placing the familiar factory mechanics into subterranean settings with added lighting, the expansion requires rethinking core gameplay systems.

One of the most notable changes involves the logistics infrastructure. While conveyor belts remain in the game, they are substantially less useful than in the base game, necessitating new logistics tools to connect factory buildings. This shift represents a departure from Satisfactory’s established building philosophy and forces players to adapt their construction strategies.

A particular development hurdle centers on cave design and scale. The developers must carefully balance cave sizing to accommodate factory placements while maintaining the underground aesthetic and gameplay flow. As noted in the article’s framing, this proves to be a surprisingly complex problem—described as being approached “like a triangle,” suggesting geometric and spatial considerations that go beyond simply carving out larger caverns.

The expansion signals a substantial evolution for Satisfactory, moving beyond incremental content additions to reshape fundamental gameplay mechanics and environmental design. The underground setting isn’t merely cosmetic but necessitates rethinking how players interact with logistics, building placement, and factory optimization—core pillars of the original game’s design.

Sources