Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine — ‘Our Goal Is a Future Where We Create Games Together With AI’

Capcom has announced plans to transform its RE Engine into an AI-generation game engine, marking a significant strategic shift in its development infrastructure. The announcement was made during Capcom’s own technology conference, ‘Capcom Open Conference RE: 2026,’ held on October 2. Programmer Satoshi Ishida presented the vision for the evolution under a project called “REX,” outlining a multi-step improvement initiative designed to incrementally enhance the engine for next-generation game development.

The RE Engine currently powers some of Capcom’s flagship franchises, including Resident Evil and Street Fighter. The company’s stated goal is to create a future where games are developed collaboratively between human creators and AI systems, positioning the technology as a cornerstone of the publisher’s future development workflow. The transformation is intended to occur through incremental improvements rather than a complete overhaul, allowing the engine to evolve gradually while maintaining stability for ongoing projects.

This move aligns with broader industry trends toward integrating AI into game development pipelines. Capcom’s announcement reflects the growing recognition that AI could streamline asset creation, level design, and other development processes. The specifics of which AI capabilities will be integrated first and how the technology will be deployed across Capcom’s development teams remain unclear from the available information, though the company’s commitment to the initiative appears substantial given the dedicated presentation at its own conference.

Sources