Final Fantasy 7 Revelation director on its “very extravagant” final Sephiroth fight and whether anyone will ever pull something like this trilogy off again

Final Fantasy 7 Revelation, the conclusion to Square Enix’s Remake trilogy, is set to launch on April 8. Director Naoki Hamaguchi has been notably open about the game’s development, with details emerging across multiple sources regarding everything from character animations to the extensive minigame collection included in the final chapter.

In Revelation, the narrative climaxes with Sephiroth’s plan to summon the cosmic spell Meteor and destroy the planet, forcing Cloud, Barret, Tifa, and the rest of the party to make their final stand. According to Hamaguchi, the final confrontation with series villain Sephiroth is being crafted as a “very extravagant” battle, reflecting the culmination of the trilogy’s sweeping vision.

Hamaguchi’s willingness to discuss granular details about the game—including character-specific mechanics like Vincent Valentine’s unique skydiving animation—demonstrates a filmmaker-like approach to the project. The developer, who has overseen this transformation over a decade of development, appears confident in discussing the sheer ambition of the Remake trilogy’s scope and scale.

When asked whether another team could replicate the scope and vision of the trilogy, Hamaguchi’s response suggests the undertaking is uniquely challenging, hinting at the difficulty of executing such a massive project. The trilogy represents one of gaming’s most ambitious remakes, reconstructing the entire original story while expanding its narrative and world-building.

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