Kingdom Come: Deliverance studio co-founder says a lot of RPGs are ‘still games for teenagers,’ and that he’s ’tired of all the RPGs where you are this chosen one’
Warhorse Studios co-founder Martin Klima has criticized the state of modern RPGs, particularly their reliance on tired fantasy tropes and the “chosen one” narrative. In an interview with PC Gamer, Klima discussed how boredom with conventional RPG formulas—featuring a hero destined to defeat an evil lord and romance several companions along the way—directly inspired Kingdom Come: Deliverance’s approach to game design.
Klima expressed frustration with how prevalent these archetypal storylines remain in contemporary RPGs, despite questioning whether players have already outgrown such narratives. While emphasizing his genuine love for the RPG genre, he characterized himself as “tired of all the RPGs where you are this chosen one,” suggesting that the industry has yet to meaningfully move beyond these well-worn conventions.
The comments reflect Klima’s design philosophy that informed Kingdom Come: Deliverance, which prioritizes immersion and player agency within a grounded medieval setting over fantasy tropes and predetermined heroic destinies.