I played March of Giants at Ubisoft Montréal, and it reminded me why small games can leave big impressions
Windows Central’s hands-on preview of March of Giants, a tactical game in development at Ubisoft Montreal, highlights the impact a smaller-scale production can make. The game comes from a team led by Xavier Marquis, a veteran developer brought back to Ubisoft Montreal from Amazon.
March of Giants features squad-based tactics and dynamic map control. Players command soldiers in 4v4 matches where strategic placement of Battleworks—deployable structures placed on the map—plays a crucial role. Matches conclude when two Bastions are destroyed, establishing an objective-focused structure that emphasizes tactical decision-making. The preview occurred during a media day at Ubisoft Montreal, where the author played multiple sessions including a competitive pickup match against other attendees.
The coverage emphasizes how March of Giants demonstrates the enduring appeal of focused, tactical game design. Despite the prevalence of large-scale AAA productions, the hands-on experience illustrated that carefully crafted, smaller games with strong mechanical foundations can create memorable and engaging experiences that resonate with players.