Capcom’s remake machine is ticking away, only problem is that means revisiting Resident Evil 5 and 6

Capcom is pursuing a dual-track approach to the Resident Evil franchise, according to executive producer Jun Takeuchi. The strategy divides development between numbered entries that continue the series’ main narrative and a dedicated remake track that revisits classic titles with modern technology and gameplay improvements.

The remake initiative launched in 2019 with Resident Evil 2 and has continued with Resident Evil 3, establishing a recurring cadence of reinterpreted classic titles. This approach allows Capcom to maintain engagement across different player preferences—new audiences experience updated versions of franchise classics while veteran players follow the evolving story through numbered entries.

The strategy presents both opportunities and challenges. While fan-favorite titles like Resident Evil 2 and 3 have been commercially successful as remakes, Capcom will eventually need to address less-celebrated entries. The article’s framing suggests that titles like Resident Evil 5 and 6, which received more mixed receptions from players and critics, may eventually become candidates for remake treatment—raising questions about whether such projects would justify their development investment.

This dual-track model reflects broader industry trends of maximizing value from established intellectual properties through both new content and reimagined classics. The approach has proven effective for Capcom, giving the publisher a sustainable content pipeline and allowing strategic flexibility in how it develops the Resident Evil franchise moving forward.

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