“We opted out of some things really early on”: How the small team making No Law plan to make it look as big as Cyberpunk 2077
Neon Giant’s upcoming cyberpunk RPG No Law demonstrates how technical expertise and smart development choices can create ambitious experiences with smaller teams. The open-world game is set in a visually stunning mediterranean city inspired by Lisbon and Kowloon Walled City, featuring densely detailed environments comparable in scope to CD Projekt Red’s Cyberpunk 2077.
The development team has been deliberate about where they allocate resources, strategically opting out of certain features and systems early in production to focus on what matters most. Rather than attempting to match larger studios feature-for-feature, Neon Giant has prioritized visual fidelity and world design, creating richly detailed environments that rival those from much larger organizations.
The team showcased their progress through a tech demo at Unreal Fest, revealing how thoughtful scope management and efficient use of modern development tools can help smaller studios punch above their weight. Their approach illustrates that ambitious game experiences don’t require massive teams—just strategic priorities and disciplined development decisions.