Blizzard refuses to let World of Warcraft: Forever’s dungeons become the fastest way to grind XP: ‘We need to hold firm on these balance adjustments’
Blizzard has addressed community concerns about World of Warcraft: Forever’s dungeon leveling experience by announcing a small XP buff while maintaining balance with quest-based progression. The decision comes as players have expressed intense feelings about dungeons’ role in the leveling system, with some advocating for dungeon cleaving—rapid dungeon farming—to become a viable alternative leveling path.
Despite player requests, Blizzard is holding firm on its design philosophy, refusing to make dungeons the optimal way to reach level 60. According to a statement from the development team, “That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments.” The upcoming XP buff aims to make dungeon leveling feel “significantly better” compared to WoW Classic, but it will remain balanced against traditional questing methods.
The decision reflects Blizzard’s commitment to its core gameplay pillars for WoW: Forever, where multiple viable leveling paths should coexist rather than one single optimal strategy dominating the experience. The studio is attempting to satisfy players seeking dungeon-focused progression while preserving the intended progression experience for the broader playerbase.