A Crimson Desert exec thinks critic review scores were lower because they didn’t have enough time to play it, and boy oh boy I wonder whose fault that is

Pearl Abyss European CEO Lybee Park has attributed lower critical review scores for Crimson Desert to reviewers not having sufficient time to fully explore the game during the review period. Speaking to The Game Business, Park suggested that the gap between critical and user scores stems from critics lacking “the fair chance to explore” the game in depth.

The claim implies that the review embargo or review period was potentially too restrictive, though Park’s framing leaves open the question of who bears responsibility for setting those timelines. General critical consensus on Crimson Desert has been lukewarm, with reviewers describing the game as “fine” but not exceptional. Critics including those at European Gamer offered measured assessments rather than enthusiastic endorsements.

This type of post-release commentary from developers and publishers regarding review coverage has become increasingly common in the industry, with varying perspectives on whether review schedules adequately allow journalists to assess games fairly. The explanation highlights ongoing tensions between the need for coordinated review embargoes and the practical challenges reviewers face when evaluating lengthy or complex games within tight timeframes.

Sources