Horror is big business
The horror genre has emerged as a major commercial tentpole across gaming, film, and television. The success of long-running franchises demonstrates its sustained appeal to audiences. In gaming, Resident Evil—a survival horror series that has endured for three decades—exemplifies this trend. The franchise shows no signs of declining popularity; in fact, it continues to reach new heights. Resident Evil Requiem, the latest installment released in February, has already achieved significant commercial success with 8 million copies sold. This sales figure ranks it as the 14th best-selling game in Capcom’s entire catalog, an impressive achievement that underscores both the franchise’s strength and the broader market viability of horror content in gaming. The article suggests that similar horror-themed content is gaining prominence across film and television as well, indicating that the genre’s commercial importance extends well beyond interactive entertainment. This trend reflects shifting consumer preferences and the genre’s evolution from a niche category to mainstream entertainment with broad appeal across multiple media platforms.