Horror is big business

Horror has established itself as a major commercial force across entertainment, with gaming serving as a key driver. The survival horror franchise Resident Evil exemplifies the genre’s sustained momentum, remaining popular nearly 30 years after its debut. The franchise’s latest entry, Resident Evil Requiem, has proven commercially successful since its February launch, selling 8 million copies and ranking as Capcom’s 14th best-selling game ever. This achievement reflects a broader trend in which horror content has become a consistent revenue generator across gaming, film, and television platforms, transforming the genre from niche entertainment into a mainstream commercial tentpole. The continued strength of Resident Evil and its ability to drive significant sales figures demonstrates horror’s ongoing appeal to audiences and its importance to publishers’ bottom lines.

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