Living world, god-mind or “something far more terrifying”: Etre is an eye-melting, Control-inspired action game about reshaping a cosmic brain
Etre is an upcoming third-person action adventure game developed by Studio Lifeforms, drawing inspiration from the Control franchise. The game presents a visually striking and unconventional premise: players explore and navigate the interior of a planet-sized cosmic consciousness on the verge of awakening.
The gameplay combines action-oriented combat with environmental puzzle-solving and exploration mechanics. Players utilize magical weaponry, including “magic handcannons,” to interact with the surreal environments and entities within this megamind. The exploration takes place within an “interconnected labyrinth of luminous architecture,” suggesting a focus on spatial design and discovery.
Narratively, the game follows a protagonist searching for their significant other within this alien consciousness, adding personal stakes to the cosmic setting. The game’s visual presentation is described as striking and immersive, with stylized graphics that evoke a sense of wonder and otherworldliness.
Thematically, Etre appears to explore philosophical questions about consciousness, identity, and transformation. The title and design suggest players will have agency in reshaping or altering this cosmic entity throughout their journey, positioning the player as an agent of change within an incomprehensibly vast intelligence.