23 devs teamed up to make a free game of ‘innovative yet questionable volume sliders,’ and it feels like browser-based WarioWare
Volume.art is a free, browser-based collection of microgames developed collaboratively by 23 developers. The project takes an unconventional approach to game design by using volume slider manipulation as its primary mechanic across a variety of creative and humorous scenarios.
The collection features numerous bite-sized games that task players with adjusting sliders to specific levels in abstract and surprising ways. Notable examples include “A man named Bow” by Alice Bottino, which echoes the competitive energy of Super Smash Bros.’ Home Run Contest, requiring players to drag back and aim a bow and arrow to land shots at precise distances corresponding to volume levels. Another standout is “What’s This About” by Lunacid developer Akuma Kira, which reimagines The Elder Scrolls IV: Oblivion’s infamously peculiar persuasion wheel minigame through the lens of volume control.
The project has been compared to browser-based WarioWare due to its rapid-fire succession of creative, self-contained minigames. Each entry demonstrates innovative and sometimes questionable interpretations of volume slider functionality, with humor and design creativity varying across contributions from the diverse developer team.
As a free, accessible game available directly in web browsers, Volume.art represents a playful example of collaborative game development and experimental game design, celebrating the unconventional potential of volume sliders as a game mechanic.