“It Was So All Over The Place” - Ex-Capcom Manager Discusses Resident Evil 7’s Tumultuous Development
Former Capcom manager Miguel E. Corti has shared extensive behind-the-scenes details about Resident Evil 7’s chaotic development on Bluesky. In a lengthy thread spanning 66 posts, Corti revealed that the game’s production was disorganized and difficult to track, stating he “lost track of the versions” during development—a struggle that contributed to the flaws present in the final release.
Resident Evil 7: Biohazard emerged as a soft reboot designed to rescue a franchise that had faltered following the critical failure of Resident Evil 6. The seventh mainline entry succeeded in revitalizing the series through its bold reinvention, drawing inspiration from titles like The Last of Us. Despite achieving both critical and commercial success, the game’s troubled development cycle left visible marks on its design and execution.
Corti’s detailed account provides rare insight into the creative struggles and decision-making processes behind one of the franchise’s most important releases. The revelations highlight the disparity between a game’s eventual reception and the turbulent path required to reach completion, demonstrating how even highly successful titles can emerge from deeply troubled production periods at major studios. His testimony underscores the challenges Capcom faced in navigating the franchise’s reinvention during a period when the series’ future remained uncertain.