First-person Soulslike Valor Mortis is already making a profit after seven days, despite launching against some stiff competition

Valor Mortis, a first-person Soulslike developed by One More Level, has achieved profitability just one week after its launch. The studio announced the milestone on social media, stating that the game has “officially reached a break-even point in just seven days.” This achievement is particularly noteworthy given that the game entered a competitive market at the time of release.

One More Level, previously known for its Ghostrunner franchise, credited its community for the success. The developer expressed gratitude to players, stating “This incredible milestone wouldn’t be possible with you. Thank you for answering the Emperor’s call and believing in our vision!” Published by Lyrical Games, the title represents a significant commercial win for the studio.

While official sales figures have not been disclosed, community engagement around Valor Mortis has reportedly exceeded that of One More Level’s earlier Ghostrunner titles. Reaching profitability within the first week is a significant achievement, particularly for studios in the competitive indie and mid-tier space. The rapid break-even point suggests the game has resonated strongly with players and indicates robust early interest in the first-person Soulslike subgenre.

Sources