Future Capcom games will have Onimusha to thank for RE Engine’s gnarly dismemberments

Onimusha: Way of the Sword has garnered universal praise for its exceptional combat animations, which maintain natural and fluid motion regardless of angle or direction as protagonist Miyamoto Musashi executes sword parries and counterattacks. The game exemplifies Capcom’s technical refinement of the RE Engine specifically designed to handle sophisticated action gameplay.

Director Satoru Nihei revealed that the team prioritized animation detail from the project’s inception six years ago, recognizing that detailed combat animations are essential to selling the power and excitement of action games. This focused development approach has yielded noticeable improvements in how smoothly characters respond to dynamic combat situations.

The animation and dismemberment systems refined through Onimusha’s development are expected to carry forward into future Capcom releases, particularly upcoming Resident Evil titles. The enhanced RE Engine capabilities demonstrate Capcom’s commitment to raising technical standards in action-oriented gameplay, where visual feedback and animation quality directly impact player experience and immersion. These improvements will provide foundation work for delivering more visually sophisticated combat systems across the publisher’s portfolio.

Sources